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Shaders

OVERVIEW

- C / Mono-develop

- Unity

- Student Project

Coded Shaders

Glass Shader

This was the first shader i created as part of a assignment for University. I simply made the shader with a transparent effect and high specular effect and by also giving a grey tint gives a nice glass like effect.

Blob Shader

This was also a shader that i used for an assignment, the aim with this shader was to create a randomly shaping blob like object, which i could then combine with the glass shader/object to create a lava lamp. I made this so the vectors of the shape would move randomly and would give a very flexible look.

Animated Shader

This was the final shader for my assignment, in which i created a shader that would flicker through a certain amount of frames on a image. In this instance i used 15 frames of a small flame, the effect is very good if it was put to use on something such as a TV within a game enviroment.

Shader Graph

Dissolve Shader

After seeing the release of the shader graph beta on Unity, i decided to try and use it as appose to programming a shader. For this i decided to make a dissolve effect for a player loading into a game as well as a blue glow around the edge of the player. The effect worked very well and was not largely time consuming. I have provided a picture of the graph as well as pictures of the effect.

I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

Justin Ross Leatherbarrow

JustinLeatherbarrow@hotmail.com

07712249063

 

CV

<< SKILLS >>

Personal

- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields

- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

<< CONTACT >>

Languages

- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

Software

- Unity

- Visual Studio

<< HELLO >>

Thank You

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