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Shaders

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OVERVIEW

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- C / Mono-develop

- Unity

- Student Project

Coded Shaders

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Glass Shader

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This was the first shader i created as part of a assignment for University. I simply made the shader with a transparent effect and high specular effect and by also giving a grey tint gives a nice glass like effect.

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Blob Shader

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This was also a shader that i used for an assignment, the aim with this shader was to create a randomly shaping blob like object, which i could then combine with the glass shader/object to create a lava lamp. I made this so the vectors of the shape would move randomly and would give a very flexible look.

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Animated Shader

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This was the final shader for my assignment, in which i created a shader that would flicker through a certain amount of frames on a image. In this instance i used 15 frames of a small flame, the effect is very good if it was put to use on something such as a TV within a game enviroment.

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Shader Graph

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Dissolve Shader

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After seeing the release of the shader graph beta on Unity, i decided to try and use it as appose to programming a shader. For this i decided to make a dissolve effect for a player loading into a game as well as a blue glow around the edge of the player. The effect worked very well and was not largely time consuming. I have provided a picture of the graph as well as pictures of the effect.

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I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

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Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

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I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

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Justin Ross Leatherbarrow

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JustinLeatherbarrow@hotmail.com

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07712249063

 

CV

<< SKILLS >>

Personal

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- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields​

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- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

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<< CONTACT >>

Languages

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- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

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Software​

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- Unity

- Visual Studio

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<< HELLO >>

Thank You

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