JUSTIN LEATHERBARROW
<< Game Development and Programming Student >>
Settlement
OVERVIEW
- Game-play Mechanics
- C# / Unity
- 'Search for a star 2019' submission
- Time-Frame: 4 Weeks
ABOUT
This game was developed as an entry to the grads in game's 'search for a star 2019' competition. The task was to take an existing project that consisted of basic player movement, shooting and AI that attack the player, and then create and submit a game within a short time-frame. I decided to change the theme as the base projected only consisted of basic geometry for the player and enemies, in which i went with a medieval defense type game. This was appropriate as the game needed to work from the existing code base, and a defense game could keep some of the existing mechanics and then have many more expanded upon.
Visit my submission page for this game here:
GAMEPLAY
Aim:
Defend the town center of your settlement from increasing waves of barbarians.
Use your bow to eliminate the invaders.
Upgrade your town center and defenses in-between waves.
Player Mechanics:
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Movement ( w, s, a, d )
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Charge up arrow and shoot arrow ( Left click )
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Jump ( space )
AI Mechanics:
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One AI enemy type will chase the player and knock them around
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The other enemy type will walk within range of the base and shoot arrows at it and its defenses
Other Mechanics:
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Waves of enemies
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Up-gradable base and defenses
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High-Score counter
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Settings menu