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Settlement

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OVERVIEW

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- Game-play Mechanics

- C# / Unity

- 'Search for a star 2019' submission

- Time-Frame: 4 Weeks

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ABOUT

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This game was developed as an entry to the grads in game's 'search for a star 2019' competition. The task was to take an existing project that consisted of basic player movement, shooting and AI that attack the player, and then create and submit a game within a short time-frame. I decided to change the theme as the base projected only consisted of basic geometry for the player and enemies, in which i went with a medieval defense type game. This was appropriate as the game needed to work from the existing code base, and a defense game could keep some of the existing mechanics and then have many more expanded upon.

 

Visit my submission page for this game here: 

 

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GAMEPLAY

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Aim:

Defend the town center of your settlement from increasing waves of barbarians.

Use your bow to eliminate the invaders.

Upgrade your town center and defenses in-between waves.

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Player Mechanics:

  • Movement ( w, s, a, d )

  • Charge up arrow and shoot arrow ( Left click )

  • Jump ( space )

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AI Mechanics:

  • One AI enemy type will chase the player and knock them around

  • The other enemy type will walk within range of the base and shoot arrows at it and its defenses

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Other Mechanics:

  • Waves of enemies

  • Up-gradable base and defenses

  • High-Score counter

  • Settings menu

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I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

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Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

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I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

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Justin Ross Leatherbarrow

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JustinLeatherbarrow@hotmail.com

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07712249063

 

CV

<< SKILLS >>

Personal

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- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields​

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- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

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<< CONTACT >>

Languages

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- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

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Software​

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- Unity

- Visual Studio

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<< HELLO >>

Thank You

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