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Settlement

OVERVIEW

- Game-play Mechanics

- C# / Unity

- 'Search for a star 2019' submission

- Time-Frame: 4 Weeks

 

ABOUT

This game was developed as an entry to the grads in game's 'search for a star 2019' competition. The task was to take an existing project that consisted of basic player movement, shooting and AI that attack the player, and then create and submit a game within a short time-frame. I decided to change the theme as the base projected only consisted of basic geometry for the player and enemies, in which i went with a medieval defense type game. This was appropriate as the game needed to work from the existing code base, and a defense game could keep some of the existing mechanics and then have many more expanded upon.

 

Visit my submission page for this game here: 

 

GAMEPLAY

Aim:

Defend the town center of your settlement from increasing waves of barbarians.

Use your bow to eliminate the invaders.

Upgrade your town center and defenses in-between waves.

Player Mechanics:

  • Movement ( w, s, a, d )

  • Charge up arrow and shoot arrow ( Left click )

  • Jump ( space )

AI Mechanics:

  • One AI enemy type will chase the player and knock them around

  • The other enemy type will walk within range of the base and shoot arrows at it and its defenses

Other Mechanics:

  • Waves of enemies

  • Up-gradable base and defenses

  • High-Score counter

  • Settings menu

I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

Justin Ross Leatherbarrow

JustinLeatherbarrow@hotmail.com

07712249063

 

CV

<< SKILLS >>

Personal

- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields

- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

<< CONTACT >>

Languages

- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

Software

- Unity

- Visual Studio

<< HELLO >>

Thank You

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