top of page

Settlement

OVERVIEW

- Game-play Mechanics

- C# / Unity

- 'Search for a star 2019' submission

- Time-Frame: 4 Weeks

 

ABOUT

This game was developed as an entry to the grads in game's 'search for a star 2019' competition. The task was to take an existing project that consisted of basic player movement, shooting and AI that attack the player, and then create and submit a game within a short time-frame. I decided to change the theme as the base projected only consisted of basic geometry for the player and enemies, in which i went with a medieval defense type game. This was appropriate as the game needed to work from the existing code base, and a defense game could keep some of the existing mechanics and then have many more expanded upon.

 

Visit my submission page for this game here: 

 

GAMEPLAY

Aim:

Defend the town center of your settlement from increasing waves of barbarians.

Use your bow to eliminate the invaders.

Upgrade your town center and defenses in-between waves.

Player Mechanics:

  • Movement ( w, s, a, d )

  • Charge up arrow and shoot arrow ( Left click )

  • Jump ( space )

AI Mechanics:

  • One AI enemy type will chase the player and knock them around

  • The other enemy type will walk within range of the base and shoot arrows at it and its defenses

Other Mechanics:

  • Waves of enemies

  • Up-gradable base and defenses

  • High-Score counter

  • Settings menu

bottom of page