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A Comparison between Behavior Trees and GOAP

(WIP)

OVERVIEW

 

- Behavior Tree

- GOAP (Goal Oriented Action Planning)

C# / Unity

- Dissertation project

ABOUT

The overall aim of this project is to design, implement and compare the two AI methods listed above. The idea of this project originated around my fascination around AI boss fights within adventure games, and i thought about what different AI development methods were widely used to create these experiences within games. And so i decided to focus on two popular methods and compare them on implementation, extensibility and performance.

The project is still currently under development.

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