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A Comparison between Behavior Trees and GOAP

(WIP)

OVERVIEW

 

- Behavior Tree

- GOAP (Goal Oriented Action Planning)

C# / Unity

- Dissertation project

ABOUT

The overall aim of this project is to design, implement and compare the two AI methods listed above. The idea of this project originated around my fascination around AI boss fights within adventure games, and i thought about what different AI development methods were widely used to create these experiences within games. And so i decided to focus on two popular methods and compare them on implementation, extensibility and performance.

The project is still currently under development.

I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

Justin Ross Leatherbarrow

JustinLeatherbarrow@hotmail.com

07712249063

 

CV

<< SKILLS >>

Personal

- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields

- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

<< CONTACT >>

Languages

- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

Software

- Unity

- Visual Studio

<< HELLO >>

Thank You

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