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GLITCH

OVERVIEW

- GamePlay Mechanics

- AI

- UI

- C# / Unity

- 'Brains Eden 2018' Game-jam Entry

- Time-frame: 48 Hours

 

ABOUT

This game was a submission for the 10th annual brains Eden game jam, held at Anglia Ruskin University. Myself and a team of 3 others competed with 34 teams over a period of 48 hours to develop a game from scratch. However the game had to be designed around the theme of 'Unreliable', in which we decided to create a cooperative 'bullet hell' style game. The way this tied in to the theme was a mechanic we named the game after, 'Glitch', so every 10 seconds a glitch would take place on one of the players, this could be a positive or negative glitch such as 'Slow Movement', or 'Free Minigun'.

Being a team of 4 programmers entering this jam and my first major games jam, i was very happy with the resulting entry.

GAMEPLAY

- Two Player cooperative play, using controllers

- Enemies Spawn in 30 second waves

- Two Enemy AI: 

  1. Attack the base to decrease its health

  2. Attack the player to decrease that players score 

- Each player can shoot enemies to gain their own score and defend the base

- The AIM: Defend your base and collect more score than the other player

- Pickup weapons on the floor for an advantage

- GLITCH: glitches take place every 10 seconds, giving an advantage or disadvantage to the   players

I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

Justin Ross Leatherbarrow

JustinLeatherbarrow@hotmail.com

07712249063

 

CV

<< SKILLS >>

Personal

- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields

- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

<< CONTACT >>

Languages

- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

Software

- Unity

- Visual Studio

<< HELLO >>

Thank You

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