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GLITCH

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OVERVIEW

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- GamePlay Mechanics

- AI

- UI

- C# / Unity

- 'Brains Eden 2018' Game-jam Entry

- Time-frame: 48 Hours

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ABOUT

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This game was a submission for the 10th annual brains Eden game jam, held at Anglia Ruskin University. Myself and a team of 3 others competed with 34 teams over a period of 48 hours to develop a game from scratch. However the game had to be designed around the theme of 'Unreliable', in which we decided to create a cooperative 'bullet hell' style game. The way this tied in to the theme was a mechanic we named the game after, 'Glitch', so every 10 seconds a glitch would take place on one of the players, this could be a positive or negative glitch such as 'Slow Movement', or 'Free Minigun'.

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Being a team of 4 programmers entering this jam and my first major games jam, i was very happy with the resulting entry.

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GAMEPLAY

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- Two Player cooperative play, using controllers

- Enemies Spawn in 30 second waves

- Two Enemy AI: 

  1. Attack the base to decrease its health

  2. Attack the player to decrease that players score 

- Each player can shoot enemies to gain their own score and defend the base

- The AIM: Defend your base and collect more score than the other player

- Pickup weapons on the floor for an advantage

- GLITCH: glitches take place every 10 seconds, giving an advantage or disadvantage to the   players

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I am a 20 year old Student currently studying Games Development at Buckinghamshire New University. I am an aspiring developer with a motivation for programming and developing games. I am predominantly learning programming for games in C# as well as advanced C++ in more practical applications.

 

My main interest is programming AI, of which is the basis of my dissertation for my final year at university. I also enjoy creating new and creative game mechanics, developing for VR, and learning new programming languages and methods.

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Part of my passion for this subject is taking part in Game Jams and competitions such as the 'Brains Eden 2018' game jam and the 'Search for a Star 2019' competition.

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I gained a first from my first two years at university and whilst completing my final year, i hope to develop my skills more and produce more games and projects of a higher standard.

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Justin Ross Leatherbarrow

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JustinLeatherbarrow@hotmail.com

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07712249063

 

CV

<< SKILLS >>

Personal

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- Team Working

- Problem Solving

- Dependable

- Hard Working/         Motivated

- Creative

Fields​

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- AI programming

- Gameplay Mechanics

- VR development

- Game Engine development

- Basic Network Coding

- Basic Shader programming

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<< CONTACT >>

Languages

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- C#

- C++

- OpenGL & C

- Cuda (Basic)

- Lua (Basic)

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Software​

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- Unity

- Visual Studio

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<< HELLO >>

Thank You

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