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GLITCH

OVERVIEW

- GamePlay Mechanics

- AI

- UI

- C# / Unity

- 'Brains Eden 2018' Game-jam Entry

- Time-frame: 48 Hours

 

ABOUT

This game was a submission for the 10th annual brains Eden game jam, held at Anglia Ruskin University. Myself and a team of 3 others competed with 34 teams over a period of 48 hours to develop a game from scratch. However the game had to be designed around the theme of 'Unreliable', in which we decided to create a cooperative 'bullet hell' style game. The way this tied in to the theme was a mechanic we named the game after, 'Glitch', so every 10 seconds a glitch would take place on one of the players, this could be a positive or negative glitch such as 'Slow Movement', or 'Free Minigun'.

Being a team of 4 programmers entering this jam and my first major games jam, i was very happy with the resulting entry.

GAMEPLAY

- Two Player cooperative play, using controllers

- Enemies Spawn in 30 second waves

- Two Enemy AI: 

  1. Attack the base to decrease its health

  2. Attack the player to decrease that players score 

- Each player can shoot enemies to gain their own score and defend the base

- The AIM: Defend your base and collect more score than the other player

- Pickup weapons on the floor for an advantage

- GLITCH: glitches take place every 10 seconds, giving an advantage or disadvantage to the   players

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