JUSTIN LEATHERBARROW
<< Game Development and Programming Student >>
GLITCH
OVERVIEW
- GamePlay Mechanics
- AI
- UI
- C# / Unity
- 'Brains Eden 2018' Game-jam Entry
- Time-frame: 48 Hours
ABOUT
This game was a submission for the 10th annual brains Eden game jam, held at Anglia Ruskin University. Myself and a team of 3 others competed with 34 teams over a period of 48 hours to develop a game from scratch. However the game had to be designed around the theme of 'Unreliable', in which we decided to create a cooperative 'bullet hell' style game. The way this tied in to the theme was a mechanic we named the game after, 'Glitch', so every 10 seconds a glitch would take place on one of the players, this could be a positive or negative glitch such as 'Slow Movement', or 'Free Minigun'.
Being a team of 4 programmers entering this jam and my first major games jam, i was very happy with the resulting entry.
GAMEPLAY
- Two Player cooperative play, using controllers
- Enemies Spawn in 30 second waves
- Two Enemy AI:
-
Attack the base to decrease its health
-
Attack the player to decrease that players score
- Each player can shoot enemies to gain their own score and defend the base
- The AIM: Defend your base and collect more score than the other player
- Pickup weapons on the floor for an advantage
- GLITCH: glitches take place every 10 seconds, giving an advantage or disadvantage to the players